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Mastering Android NDK
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Master the skills you need to develop portable, highly-functional Android applications using NDK
If you want to leverage your C++ skills in mobile development and increase the performance of your Android applications, then this is the book for you. Knowledge of C or C++ is assumed, including pointer manipulation, multi-threading, object-oriented programming concepts, and the basics of C++11. It would be an added advantage if you know how to develop applications without any IDE.
Android NDK is used for multimedia applications that require direct access to system resources. NDK is also the key for portability, which in turn allows a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains.
This is a hands-on guide to extending your game development skills with Android NDK. The book takes you through many clear, step-by-step example applications to help you further explore the features of Android NDK and some popular C++ libraries and boost your productivity by debugging the development process.
Through the course of this book, you will learn how to write portable multi-threaded native code, use HTTP networking in C++, play audio files, use OpenGL ES 3, and render high-quality text. Each chapter aims to take you one step closer to building your application. By the end of this book, you will be able to create an engaging, complete gaming application.
This book adopts a step-by-step approach and each chapter is based on the material from the previous ones. The book focuses on putting to your knowledge of C++ use while you develop Android applications of your own.
Product details
Paperback: 382 pages
Publisher: Packt Publishing - ebooks Account (September 30, 2015)
Language: English
ISBN-10: 1785288334
ISBN-13: 978-1785288333
Product Dimensions:
7.5 x 0.7 x 9.2 inches
Shipping Weight: 1.3 pounds (View shipping rates and policies)
Average Customer Review:
5.0 out of 5 stars
2 customer reviews
Amazon Best Sellers Rank:
#558,795 in Books (See Top 100 in Books)
For Android phones, while you can write applications entirely in Java, there are situations where Java alone does not meet the needs of your application. For example, you already have a library written in another language, and wish to make it accessible to Java code. This would also be true for portions of time-critical code that you want to implement in C/C++ or assembly. This is where “Mastering Android NDK†is a great help. The following quote from books’s description sums it very well:“It covers [Android] NDK development from quite an unusual point of view: building your mobile C++ applications in a portable way so that they can be developed and debugged on a desktop computer.â€The book starts out with steps for installing essential tools and building popular C/C++ libraries. Then the authors take you through details on cross-platform networking, UI, audio streaming and 3D graphics rendering. The last chapter brings everything together with an Asteroids game with 3D graphics, shadows, particles, and sounds. There is an entire chapter dedicated to game logic.I like writing style of Packt books so I know what to expect. The books packs lots of details and I would recommend it to anyone seriously looking to mastering Android NDK.Also, checkout Dan Galpin’s presentation “Using the NDK Performantly†(at Big Android BBQ 2015) https://www.youtube.com/watch?v=Wb5HAI73QRE
NDK toolset plays critical role in Android development to implement CPU-intensive tasks using native C/C++ languages. While most of the literature available discusses the typical Java based development for Android platform, there are not many publications available in the market to help developers understand how to use the NDK toolset effectively.The book ‘Mastering Android NDK’ collectively authored by ‘Sergey Kosarevsky’ and ‘Viktor Latypov’ makes good attempt in educating the readers the techniques of using the Android NDK toolset. This is a simple, well written, ‘No nonsense’ book explaining the developers how to use the command-line tools, building libraries, networking, working with OpenGL ES 3.1 to develop Game engines as well as effective graphic applications.Android developers working on any of the popular desktops (Windows, OS X and Linux) will be able to use this book as it explains the readers how to use it on each of these platforms. From my perspective this is a commendable approach the authors have taken to ensure that developers on all these platforms will be able to make use of the book.From my perspective the book is an asset to every Android developer, who wants to write effective, performance oriented applications on Android platform, as the book provide enough examples to supplement the theoretical discussion.
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